![]() ![]() The hero slays the princess and stays in bliss / slumber for eternity removing the concepts the princess represents from all universes. One is where the narrator succeeds as things play out exactly as he hoped things would play out. She doesn't know what she is (which turns her into the "goddess" in the end) and you don't know what she is (if you knew from the beginning she would be able to instantly take form as the goddess - this is why the narrator never gives you information about the situation to stop the "hero" from figuring out what the princess is - giving her infinite possibilities as by her nature and hence allowing her to break out of the construct). This is why on her way to "godhood" she doesn't have this power. The reset everything ending where everything is reset and forgotten is possible because she has all the powers the protagonist sees in her and if he believes she can reset everything she is able to do so. (if he kills himself the shifting mound doesn't have an observer who thinks it is a dead princess anymore which in turn allows it to shift into infinite possibilities again which is why the construct has the fail-safe of you dying resetting the simulation) If the protagonist then sees her as being dead after slaying the princess she stays that way if he stays in the form he currently has. ![]() ![]() If he was instead tasked to kill a monster then the monster could easily have been too strong (which we see in some of the paths when you pick decisions which show that you see her as dangerous). This was his plan as it would allow the hero to slay the princess - if the long quiet sees the shifting mound as a princess ("weak") and himself as a hero ("strong" and "doing the right thing" by being told the hero saves the world by slaying the princess) then she can be killed. She is always seen as a princess in the beginning because the narrator tells you she is a princess. The special thing about the shifting mound (princess) is that by the nature of the rules of the universe she represents (change, endings, etc.) she only has the power the long quiet (her only observer - it is key that they are the only two beings in the construct which is also why the real narrator had to kill himself and created an artificial narrator in his image before his death) sees in her.īasically the only way to cut out a part of existence is to give it a form inside the construct - but because it would be infinitely powerful if observed by anyone who understands what it is the only one who can kill part of existence is existence itself. (life/constants/god/aspects of existence/universal rules or whatever you want to call this original entity which will never exist in the same form again) This is why this is a love story - she longs for you and you for her because you have a connection deeper than a mortal could fathom being literal parts of the same entity. She wants to get outside of the cabin because outside is YOU (the long quiet) and you are parts of the same complete being which makes her want to be connected with you. If you actually do need bad parts of existence like death to actually experience the good parts as good is one of the philosophical questions this game asks and is one of the things which can lead you to pick the ending of being with her as gods - bringing death and suffering to the universes you visit even if the princess doesn't actually want to cause suffering. If the long quiet manages to destroy the "princess" and believes she is gone and stays in endless infinite bliss / sleep then the universes outside of this construct won't have to experience suffering and death anymore as she will be gone forever. The only thing that can destroy the princess is the hero as no mortal has the power to do so. (stated in several of the longer ending sequences if you "collected" specific versions of the princess) The "hero" and the "princess" are aspects of the rules of the universe. The shifting mound and the long quiet were created out of the same entity split into two beings to be able to destroy a part of itself without destroying the whole. ![]() (especially different ending dialogues for the different true endings depending on the collected aspects like the stranger and how you treated and interacted with your voices give a lot of insight). Not everything here might be 100% accurate but considering how much additional information you learn from seeing every possible outcome it should be pretty close to what's actually going on. ![]()
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